


Blending and placing these glyphs into the target view is being done using Direct3D and a simple HLSL shader. "But unlike it, DirectWrite and Direct2D are only used to rasterize glyphs. "This commit introduces 'AtlasEngine,' a new text renderer based on D圎ngine," it says. An October 2021 pull request in the terminal's GitHub repo titled " Introduce AtlasEngine - A new text rendering prototype #11623" explains the idea. Terminal users can now enable a new profile setting called eAtlasEngine to try out the new D圎ngine-based "AtlasEngine" text renderer, instead of DirectWrite. Windows Terminal Preview 1.13 is out with an updated settings UI design, a new "elevate" profile setting and a revamped text rendering engine, about which the dev team issued an apology.
